Choose a job, then tap a wanderer.
Lever and route bases sit in the selected tile. To stand a lever on ground, tap the empty tile directly above it. One lever can lower several bridges and ladders. Select a lever and use Move lever to reposition it while keeping its connections. Routes are always 4 tiles. Dark areas are always 6 × 5 tiles, centered on the tapped cell. Lantern bases sit in the selected tile. Select an area and use Move lantern to put its switch along the path. Erase feature removes a lever with its routes, a route, or a dark area.
One cell = one block and one unit of height. Stack up to 50 units, build sideways, and leave blocks floating. Trees need a clear 2 × 2 space on two flat Ground tiles. Replacing or erasing any tree cell removes the whole tree. Erase affects other blocks one cell at a time. Incline and Decline use two grid points to fill a 5–80° slope. Incline rises to the right; Decline falls to the right. Escape clears the first point. Place Entrance and Exit on a block’s top. Zoom in to paint precisely; Pan view moves the grid.